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Old May 17, 2006, 09:03 AM // 09:03   #41
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I don't feel this skill needs a nerf. It is hard on the necro who cast it, and there is plenty of ways to defend your hero without enchants. I was just browsing through some of the new skills and saw one that looked like it could work, Protectors Defence, a skill that gives adjacent allies a 75% chance to evade for 5 seconds at 0 tactics. Of course if you are REALLY worried about ranger spike have someone carry in sheilds up for gods sake. 50% chance to dodge and +50 armor for 8 seconds at 0 tactics. Also there is the Weapon of Warding, in the rit line that gives 50% chance to dodge and health regen and Weapon of Shadow, blinds person that hit target for 3 seconds whenever target gets hit. Even with enchants removed they aren't going to do much to him. Perhaps the only thing one has to worry about is the hero getting interupted.
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Old May 17, 2006, 09:19 AM // 09:19   #42
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You don't need to actually go physically to kill the necro. 10-11 enchants striped will quite happily rend the necro dead.

Spam about 20 enchants for the enemy team to remove... and boom you are facing 7 instead of 8, heck maybe even 6 if they actually sat a monk out there to heal the necro.

This is like 2 weeks into factions being released, give it some time.
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Old May 17, 2006, 12:34 PM // 12:34   #43
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Quote:
Originally Posted by jummeth
You don't need to actually go physically to kill the necro. 10-11 enchants striped will quite happily rend the necro dead.

Spam about 20 enchants for the enemy team to remove... and boom you are facing 7 instead of 8, heck maybe even 6 if they actually sat a monk out there to heal the necro.

This is like 2 weeks into factions being released, give it some time.
Yeah spam a load of enchants costing zero energy of course because thats how you counter the order of apostasy necro.

As we all know from ensigns wonderful thread about warrior DPS, we have the reason why IWAY and warrior heavy builds can roll teams in less than a minute.

I seen a lot of good guilds in observer mode get owned by IWAY teams using order of apostasy.

Oh yeah the ward I forgot about the ward. Yeah lets stand in the metoer shower in the ward.

As it is there are four types of defence versus warriors.

Shutdown - hexes/blind
Wards.
Enchantments.
Ritualist spirits.

The first assumes infinite energy and martyr destroys that and hexes just cant be kept up.

Wards are cool but AOE destroys them and because of the number of deaths you just cant prevent the well of profane going up in your damn ward.

Enchants - Order of Apostasy destroys them at the cost of a res sig which IWAY has a significant number of anyway.

Rit spirits - die quickly and then they will kill the rit who you cant protect because of order of apostasy.

To all the people on the boards who claim it is easy to beat IWAY please explain how it is possible for IWAY to win on observer mode.

If it was so easy to beat it would have gone away long ago. Stop blowing smoke.

If Order of Apostasy isnt overpowered then neither was the hex helm or gale before exhaustian update.

Sam
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Old May 17, 2006, 05:35 PM // 17:35   #44
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Originally Posted by BigTru
First off, 25 Energy is a lot to anyone. Don't fool yourself. The life sac from this skill is nothing to scoff off either; at 12 blood magic, if 4 monk enchantments are removed, that's 40 percent of the necromancers health gone, and that's additional energy going into this spell because someone somewhere is going to heal it up.
Apostasy is Curses. Maybe you should have the skill before you critique it.

As for the people who say Apostasy isnt strong enough, you either IWAY with it or you're so bad you consistently lose to non apostasy IWAY and you cant even tell the difference.

Weapon of warding is neither spammable or quickly cast

Infuse Health on the 2nd N/Mo > Sac from apostasy. Then again I've never seen an IWAY infuser catch anything harder than a bloodspike or a rangerspike that drops squishies in progression

The only reason Apostasy is getting any support is because the crappy IWAY teams load it in their bar and suddenly they can win. Like shard says, if one skill can desecrate almost any good build, it's clearly overpowered.

Last edited by Messner; May 17, 2006 at 05:38 PM // 17:38..
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Old May 17, 2006, 06:03 PM // 18:03   #45
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NERF Well of profane too while you're at it /sarcasm
Plus...what orders nec runs a decent amount in curses? all they have to do is keep throwing on enchants and kill nec that way, can i hear guardian + RoF ftw? all theese boonprot gvg monks rape the OoA nec
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Old May 17, 2006, 07:40 PM // 19:40   #46
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Originally Posted by M C H A M M E R
NERF Well of profane too while you're at it /sarcasm
Plus...what orders nec runs a decent amount in curses? all they have to do is keep throwing on enchants and kill nec that way, can i hear guardian + RoF ftw? all theese boonprot gvg monks rape the OoA nec
Let me know how keeping Guardian and RoF on all of your players goes, ok?

Any good Apostasy IWAY is Adren spiking when Apos is up anyways so let's say the nec sacs from Bond, Aegis, Guardian and Prot Spirit. By the time the hits come in to knock off Bond, he's already used heal area from the hits he takes from stripping Guardian and Aegis. As someone brought up before add soul reaping from dead spirits and the target that in all liklihood went down and zomg the necro is full health and full energy again. But you're all right, apostasy is totally underpowered...

And let's think about why IWAY runs orders. It was meant to be an edge against other IWAY when that's all the world ran, much like Tainted Flesh. Both of these skills are practically useless. IWAY, every balanced group on the planet thanks you for running Taint and letting the RC prot monk get 5 energy power heals out of it.

Oh and all IWAY players google search "Healing Seed - Guild Wars" read it and try to figure out why the ghostly doesnt die even when you hit it for 10 minutes straight.
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Old May 17, 2006, 08:22 PM // 20:22   #47
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Quote:
Originally Posted by Messner
Apostasy is Curses. Maybe you should have the skill before you critique it.
Ok, I made a typo. I don't have a right to critique the skill now even though it made no differance on the actual arguement itself?


Quote:
Originally Posted by Messner
The only reason Apostasy is getting any support is because the crappy IWAY teams load it in their bar and suddenly they can win. Like shard says, if one skill can desecrate almost any good build, it's clearly overpowered.
It can only "desecrate almost any good build" if almost every build you run is purely enchantment based, which most builds are in HoH atm. Perhaps this skill was added so the metagame changes and we move away from the same stale builds? Perhaps now the game will go back to normal where we see new FoTMs and FoTweeks popping up all the time like we used to and new FoTMs and FoTweeks to counter those FoTMs and FoTweeks.

Those were the good times
Mabey will see scourge sacrifice or Tranquility or some other rarely used skills becoming the "next big thing" that "needs nerfing".

PS: Calling every supporter of this skills an IWAY player is pretty immature and really only effects your argument negatively.

Last edited by BigTru; May 17, 2006 at 08:26 PM // 20:26..
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Old May 17, 2006, 08:28 PM // 20:28   #48
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Originally Posted by Rion
IWAY is fine anyway. If your team is set up well you shouldn't have a problem with it.

OoA costs 25 energy to cast. For 5 seconds! For a Necromancer!

Hella Good pretty much said all I have to say.

Drop the god damn nerf stick.
i agree, i run a necro lots of the time and there is no way, even with people dying that you could spam this spell, think about it-even an ele could only cast this 3 times without running empty... a necro, no chance.
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